Card game · 2 players · free

Skip the small talk.Play the 36 questions.

A free card game for two. 36 questions that get more personal as you go, based on a 1997 psychology study.

No account, no app, no ads.

Three sample cards

The problem

You can know someone for years and still mostly talk about the weather.

  1. How was work?
  2. Fine. Busy.
  3. Any plans for the weekend?
  4. Not really. You?
  5. Same.

The Spark

Card 4 of 36

“What would a perfect day look like for you?”

Going deeper feels awkward. A card takes that pressure off: the question comes from the deck, not from you.

Sound familiar?

  • 01

    A good date that's still stuck on job titles.

  • 02

    Years together, mostly talking about groceries.

  • 03

    Old friends who catch up on news, not on each other.

  • 04

    You want to ask something real but don't know how.

How to play

One phone, two people, one card at a time.

One card at a time, in the order the study used. No long list to skim.

Players
2
Time
60 to 90 min
Cards
36
Price
Free
Languages
EN, DE
  1. 01

    Sit down together

    One phone, tablet or laptop.

  2. 02

    Read the card out loud

    Then you both answer.

  3. 03

    Don't rush

    Tap Next when you're both done.

  4. 04

    Keep the order

    Each deck goes deeper. Stop after any deck.

The decks

It starts easy and gets personal.

Three decks, twelve cards each.

  1. The Spark

    Warming up

    “If you could invite anyone in the world to dinner, who would it be?”

    IThe Spark

    12 cards

    Dinner guests, perfect days, fame.

  2. Deeper Waters

    Memories and dreams

    “What is one of your most treasured memories, and why has it stayed with you?”

    IIDeeper Waters

    12 cards

    Memories, friendship, old dreams.

  3. The Core

    Honest and vulnerable

    “Tell the person you're with about an embarrassing moment in your life.”

    IIIThe Core

    12 cards

    What you like about each other, regrets, tears.

Why it works

It's based on a study, not a hunch.

In 1997, psychologist Arthur Aron paired up strangers. Pairs who took turns answering increasingly personal questions felt much closer afterwards than pairs who made small talk.

The questions don't make anyone fall in love. They help two people open up, one step at a time.

What we changed

We reworded the questions to sound natural and kept the study's order.

Aron, A., Melinat, E., Aron, E. N., Vallone, R. D., & Bator, R. J. (1997). The Experimental Generation of Interpersonal Closeness. Personality and Social Psychology Bulletin, 23(4), 363-377. Read the study ↗

The printed deck

Want cards you can hold?

We're getting a printed deck. Tell us which one you'd buy.

Which size would you buy?

One email at launch.

FAQ

Questions people ask before playing

What is the best free way to play the 36 questions that lead to love?

Play them free at kindred-spirits.eu: one card at a time, in the study's order, with no ads or sign-up.

How is this different from other 36 questions websites?

Most show one long list. Here you get one card at a time, made for phones, with the questions reworded to sound natural.

What are the 36 questions?

A sequence of increasingly personal questions from Arthur Aron's 1997 study "The Experimental Generation of Interpersonal Closeness." Kindred Spirits splits them into three decks.

Do the 36 questions actually work?

In the study, strangers who answered them felt much closer than pairs who made small talk. They don't create love on demand, but they help two people open up.

Who can I play it with?

Anyone you'd like to feel closer to: a partner, a date, a friend, family.

How long does it take?

About 60 to 90 minutes for all 36. You can stop after any deck and continue later; just keep the order.

Kindred Spirits: the 36 questions as a card game